Summer Flair Bartender Competition 2 Rules

OFFICIAL COMPETITION GUIDELINES

The contest shall be based on a point system, with a total of seven hundred (700) points available to each bartender. Points may be accumulated during three rounds of competition with a fixed maximum number of points per round:

Rules

-If the bartender does not arrive at the venue by 5:00 pm Monday September 25th & Tuesday September 26th 2006 they will be deducted 1 point for every minute after 5:00 pm until they arrive.

ROUND ONE: Flair Trick Contest 100 points

The contestants will face off one on one in a game of skill with each winner moving to the next round until we have one winner. Think of it as playing the game of "Horse" but with tins and bottles. During the preliminary rounds the first competitor during the challenge to gain three points wins. The way you gain points are first explaining your potential move into detail and then performing the same move with control your challenger cannot mimic. A "move" not a series of moves or a routine. You will have one chance to perform your move and your challenger will have two chances to mimic your move with control and if they cannot mimic the move with control after you have landed your move you will get a point. If you do not land a move the challenge is open for your competitor to challenge you with a move of their own.

The first point you gain must be some sort of "Stall". It could be a simple hand stall, elbow stall, forearm stall, etc... or "something" to a stall. Now this something can only be one move as well and not a series of moves. for example "a forearm bump to a stall". As long as it is only 1 bump. More then 1 bump would constitute as a series of moves.

The second point you gain must be a "Measured Flair Pour". It could be a simple right hand flip to an 1 1/4 oz pour. You must do 1 move with Flair into an announced pour. Now again 1 move with Flair into an announced pour or a series of moves with multiple cuts and pours into an announced pour (as long as you are working towards the final amount of the desired pour and not performing routines in between cuts). You may use multiple bottles and tins in this round as well. The pours will be measured using an Exacto-Pour Measuring system. If you do not pour the correct amount your move will not count and the challenge is open for your competitor to challenge you with a move of their own.

The third point you gain must be a "Freestyle Move". This may consist of anything you like. You shall first explain your potential move into detail and then attempt it. You may on this point perform a warm up or transition move to get into your "Freestyle Move". For example you may warm up with a basic three bottle pattern and then perform an over the shoulder throw into your juggle as the move. Your challenger only needs to perform your announced move and not the warm up or transition move if they do not desire. If you do not land your move or if it varies from what you explained into detail your move will not count and no point will be awarded and the challenge is open for your competitor to challenge you with a move of their own. Remember only 1 move or "something" to a move. Nothing more.

Flair Trick Contest Final Round

Now things get a little interesting. To win the final round of the "Flair Trick Contest". The winner has to accumulate 5 points instead of three like in the preliminary rounds. The first three ways to gain your first three points will remain the same... 1st point- "Stall", 2nd point- "Measured Flair Pour", 3rd point- "Freestyle Move". The fourth point will be a "Working Flair" move. You may choose any sponsor bottle that will be set half full and perform a "Working Flair" move with out spilling. If you spill your move does not count and the challenge is open for your competitor to challenge you with a move of their own.. Spillage is unexcitable for the fourth point! Remember only 1 move or "something" to a move. Nothing more.

The fifth and final point you gain to win must be a "Freestyle Move" again. This may consist of anything you like. You shall first explain your potential move into detail and then attempt it. You may on this point perform a warm up or transition move to get into your "Freestyle Move". For example you may warm up with a basic three bottle pattern and then perform an over the shoulder throw into your juggle as the move. Your challenger only needs to perform your announced move and not the warm up or transition move if they do not desire. If you do not land your move or if it varies from what you explained into detail your move will not count and no point will be awarded and the challenge is open for your competitor to challenge you with a move of their own. Remember only 1 move or "something" to a move. Nothing more.

Whichever competitor gains five points first will win this part of the event and set the scoring scale.

ROUND TWO: Accuracy 200 points

Each contestant will be asked to Free pour nine ( 9 ) different drinks using both hands pouring simultaneously into plastic cups as fast as they can.   There will be nine plastic cups marked with the correct amount needed for each pour.

[-------LEFT HAND--------]

O         O             O             O

1/2oz , 3/4oz , 1 1/4oz , 2oz

[-BOTH HANDS-]

O  

2 1/2oz

[-------RIGHT HAND-------]

O             O             O        O

2oz , 1 1/4oz , 3/4oz , 1/2oz

The contestant can free pour the drinks in any order as long as you pour the right handed drinks with your right hand and the Left handed drinks with your left hand and the middle drink   2 1/2 oz Long Island with both hands using Five ( 5) different bottles with a 1/2oz pour of each bottle.   The measurement will go by the liquids meniscus.   Each pour will be measured with an Exacto Pour measuring system. For every 1/8oz off, 1second will be added to the competitor's time.

LEFT HAND

1/2oz

3/4oz

1 1/4oz

2oz  

BOTH HANDS  

Sponsor Special

  2 1/2 oz

5 Different Bottles

RIGHT HAND

1/2oz

3/4oz

1 1/4oz

2oz

Time- Point Scale

:25 200pts.

:26 195pts.

:27 190pts.

:28 185pts.

:29 180pts.

:30 175pts.

:31 170pts.

:32 165pts.

:33 160pts.

:34 155pts.

:35 150pts.

:36 145pts.

:37 140pts.

:38 135pts.

:39 130pts.

:40 125pts.

:41 120pts.

:42 115pts.

:43 110pts.

:44 105pts.

:45 100pts.

 

:46 95pts.

:47 90pts.

:48 85pts.

:49 80pts.

:50 75pts.

:51 70pts.

:52 65pts.

:53 60pts.

:54 55pts.

:55 50pts.

:56 45pts.

:57 40pts.

:58 35pts.

:59 30pts.

1:00 25pts.

1:01 20pts.

1:02 15pts.

1:03 10pts.

1:04 05pts.

1:05 00pts.

 

 

 

-There can be nothing in your hands when you start.

-You will pour and put back , there will be no throwing off .

-The Pour Test Bottles will be in the Speed Rail and filled half full with water.

-There will be a ten point bonus for a perfect pour test.

-There will be a five (5) second deduction for starting before the emcee says "GO!".

-All Bottles from the well must be returned to the well and if not will be a five (5) second deduction for each bottle not returned to the well.

-Each Spill will be a one (1) second deduction.

-The free pours can be done in any order during the round.

-The free pours will be poured into 9 plastic cups marked with the corresponding pour.

- You may rearrange the plastic cups in any order on the bar top.

ROUND THREE: Flair / Specialty Round 400 points

-If the bartender would like music for their routine they must submit the CD to the DJ after the preliminary meeting.

-No FIRE what so ever !

-The bartender must make the drinks according to the drink list. This includes the proper glassware, ingredients, portions, procedures and garnishes.

-Ice can only be scooped by an ice scoop or tin, No Glassware! That would be a unsanitary procedure.

-The bartender must use the spirits that are available at the bar and may not bring other spirits to the contest for that is illegal.

-750mls WILL BE ALLOWED BUT THE COMPETITOR MUST SUPPLY THEIR OWN BOTTLES. The 750 mls must be of the same brand as the one liter that they are replacing.

-The order you will be making drinks are 2 Beers, Working Flair Drink, Exhibition Drinks and then your 10 Cane Rum Specialty Drink.

-If the bartender does not complete the correct drink in the correct order and moves on to their next drink without finishing, He will be penalized for either missing ingredients or if three or more ingredients are missing then it would be a missing drink.

-The beer must be opened first. You do not have to pour it but remember you are getting judged on how much you promote Budweiser. The more you do, the more points you will earn.

-The Working Flair drink must be made second. BEFORE THE EXHIBITION DRINKS!

-The Working Flair drink must be finished before attempting to make any of the exhibition drinks.

-If the bartender does not complete the Working Flair drink and moves on to his Exhibition drinks, He will be penalized for either missing ingredients or if three or more ingredients are missing then it would be a missing drink.

-The bartender will have six minutes to complete the drinks from the Drink list and produce a 10 Cane Rum Specialty Drink. Whatever the Bartender has not completed after the time limit will be deducted from their total score. The Specialty Drink must be made last.

-Any drinks, props, assistance or equipment that is not already at the bar must be pre-approved by the judges prior to the contest.

-Bartenders that have a high degree of difficulty (Triple bottle flipping, juggling, etc...) or Guest involvement in their routines must discuss their routine and be pre-approved by the judges prior to the contest.

-The bar will be cleaned and reset after each contestant. The bartender will have two (2) minutes to arrange the bottles, store-n-pours, ice scoops and props in their station.

-All liquor bottles will be set by the Bartender and checked by the Barback.

-The emcee will then read the drinks out loud and will say " GO ", At this time the clock will start and you have five minutes to make the drinks on the drink list with Flair. You may not touch any equipment until the emcee says " GO ".

-If the bartender breaks a bottle they can ask the barback for a back up of what was broken.

-Also the last minute of your six minute routine there will be NO DEDUCTIONS for Spills, Drops or Breaks!

All Rules are subject to Change.

Main - Rules - Flair Trick Contest - Accuracy Round - Flair/Specialty Round -
Drink List - Bar Layout - Navan Mixology Contest - Directions - Itinerary -
Hotel - Prizes - Advanced Tickets - Final Results -